Superior Image Quality and Publishing Times Since the new software uses the native macOS File Open and doesn't rely on X11 for internal implementation, you can use pretty much any location on your Mac, network, or external hard-drive. Native File ManagementĪrguably, one of the major limitations in our old Mac software was the inability to work with projects or files outside of your user folder. Plus the new software fully utilizes OpenGL to render 360 spin images on the screen which makes our industry leading non-destructive batch workflow noticeably faster. This also brings support for Dark Theme which looks gorgeous. No more slow re-painting of the application controls every time you open a tab or a hotspot dialog, it's native fast. While we kept the overall look and feel of the application the same so we're consistent with our Windows software (and folks who have been using our software for years don't need to re-learn it!), the underlying technology has been reworked to use native macOS rendering so things like text boxes, check-boxes, drop-downs, full-screen function, etc are the same that users expect on macOS. ![]() Dropping X11 as an intermediary layer between the application and macOS made the software very stable. No reboot or lowering your core OS security is required. ![]() Our new installation of SpotEditor v3.6.4 for macOS is just 18 MB and it doesn't require any separate third-party software. You had to go through two required third-part installations totaling almost 1 GB of installed data between mono and X11. Our old installation workflow was getting clunkier and less secure with each macOS release as Apple was removing old features and restricting what vendors like us could do. Here we will cover some of the major Mac specific improvements (see full version history). ![]() We're excited to announce that a much awaited release of a fully reworked SpotEditor for Mac has been released.
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